Future Acts
We have completed animating the first act: the
comedian Frank Bush. To watch that animation, click here.
The next act will be the strongman Sandow the Magnificent. Our
work on that act is well underway. You can see sample images and
animations here.
We have completed research and developed
scripts for two additional Vaudeville acts: the Irish singer,
Maggie Cline, the sketch comedy of the four Cohans, whose youngest
member, George M. Cohan, went on to become one of the great stars
of early 20th century Broadway. We are currently seeking funding
to model and animate these acts.
Live Performance Simulation System
The Live Performance Simulation System (LPSS) a
flexible set of techniques and technologies that scholars and theatre
practitioners can use to simulate a wide range of performance traditions,
from classical Greek theater to Japanese Noh. “Virtual Vaudeville,” a
simulation of 19th century American vaudeville theatre, is the
first prototype application for this system.
The basic premise of the LPSS is to allow users
to fly through the theatre space to observe the performance, the
theatre architecture and any of the spectators from any vantage
point. This goal pushes the limits of what even the fastest PC’s
today are capable of achieving in real-time. In the case of Virtual
Vaudeville, for example, the system needs to animate up to four
photo-realistic performers on stage simultaneously (10,000 – 20,000
polygons each), in addition to 800 spectators in the audience (500-800
polygons each; click here for more
information on solutions we devised for animating the audience
efficiently).
To achieve the real-time performance required,
we licensed a commercial game engine, Gamebryo.
Gamebryo is a set of C++ subroutines that programmers can use to
drive complex 3D animations in real-time. We are using the Miles
Sound System to deliver 3D sound in the virtual environment
so that the sound of the performance and spectators varies as you
move through the theater. Gamebryo is compatible with Windows as
well as with most stand-alone gaming platforms (e.g. Xbox and Playstation);
at this time, however, we have licensed it for Windows only. Unfortunately,
Gamebryo is not compatible with Macintosh. Macintosh users, however,
can see pre-rendered versions of the Virtual Vaudeville animations
and read the hypermedia notes using our Shockwave based Performance
Viewer.
In addition to letting users navigator freely through a theater,
the Live Performance Simulation System incorporates what we call
avatar mode, currently under development. In avatar mode, the user
takes control over a specific spectator to respond to the performance
and to interact with surrounding spectators. Click here to
learn more.
We have licensed Gamebryo, not merely for Virtual
Vaudeville, but for the Live Performance Simulation System in general,
so that the software foundation we are building can be used to
create any number of performance simulations. Our team of programmers
at the Georgia Institute of Technology is creating a general purpose
interface applicable to any performance simulation. This interface
provides navigational tools for the 3D environment and content
developers to create hypermedia notes linked to either temporal
cues in the performance or 3D objects (either static or animated)
in the virtual theatre. Scholars, theater practitioners and 3D
animators will be able to create performance simulations using
the LPSS without doing any actual programming; they will simply
run a configuration application to enter the names of the 3D models,
animations and sound files they have created, along with the cues
and urls for hypermedia notes. Of course, creating the models and
animations themselves is a major undertaking that requires a wide
variety of specialized theatrical and CG skills. If you are interested
in exploring the possibility of creating your own performance simulations,
contact the Virtual Vaudeville Principal Investigator, David
Saltz.
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Sandow lifting his fellow
vaudeville performers.

Maggie
Cline

Four
Cohans (1896)
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